Hatch Game Engine Documentation
v1.4.0
The documentation for the Hatch Game Engine
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Here is a list of all documented class members with links to the class documentation for each member:
- r -
RadianToInteger() :
RSDK.Math
Random() :
Math
RandomInteger() :
RSDK.Math
RandomIntegerSeeded() :
RSDK.Math
RandomMax() :
Math
RandomRange() :
Math
Range() :
Random
ReadAllText() :
File
,
Resources
ReadByte() :
Stream
ReadFloat() :
Stream
ReadFromStream() :
Serializer
ReadInt16() :
Stream
ReadInt16BE() :
Stream
ReadInt32() :
Stream
ReadInt32BE() :
Stream
ReadInt64() :
Stream
ReadLine() :
Stream
ReadString() :
Stream
ReadUInt16() :
Stream
ReadUInt16BE() :
Stream
ReadUInt32() :
Stream
ReadUInt32BE() :
Stream
ReadUInt64() :
Stream
Rectangle() :
Draw
RectangleStroke() :
Draw
Remove() :
Animator
RemoveActionBind() :
Input
RemoveDefaultActionBind() :
Input
RemoveFromDrawGroup() :
Entity
RemoveFromRegistry() :
Entity
RemoveProperty() :
Settings
RemoveSection() :
Settings
RenderRegionBottom :
Entity
RenderRegionH :
Entity
RenderRegionLeft :
Entity
RenderRegionRight :
Entity
RenderRegionTop :
Entity
RenderRegionW :
Entity
RenderScene() :
Draw3D
ResetActionBindsToDefaults() :
Input
ResetAnimation() :
Entity
ResetArmature() :
Model
ResetTextureTarget() :
Draw
Resize() :
VertexBuffer
Restart() :
Scene
Restore() :
Draw
Resume() :
Music
,
Sound
ResumeAll() :
Sound
ResumeChannel() :
Sound
ReturnHitbox() :
Entity
Reverse() :
Array
Rotate() :
Draw
,
Matrix
Rotate256() :
RSDK.Matrix
RotateColorsLeft() :
Palette
RotateColorsRight() :
Palette
RotateX256() :
RSDK.Matrix
RotateY256() :
RSDK.Matrix
RotateZ256() :
RSDK.Matrix
Rotation :
Entity
RotationStyle :
Entity
Round() :
Math
Rumble() :
Controller
Generated by
1.16.0