Here is a list of all documented functions with links to the class documentation for each member:
- s -
- Save() : Draw, Settings
- Scale() : Draw, Matrix
- Scale256() : RSDK.Matrix
- SceneLayer() : Draw3D
- SceneLayerPart() : Draw3D
- SectionExists() : Settings
- Seek() : Stream
- SeekEnd() : Stream
- SetActionBind() : Input
- SetActivity() : Object
- SetActivityDetails() : API.Discord
- SetActivityElapsedTimer() : API.Discord
- SetActivityLargeImage() : API.Discord
- SetActivityPartySize() : API.Discord
- SetActivityRemainingTimer() : API.Discord
- SetActivitySmallImage() : API.Discord
- SetActivityState() : API.Discord
- SetAll() : Array
- SetAmbientLighting() : Scene3D
- SetAngle() : View
- SetAnimation() : Animator, Entity
- SetAnimationSpeed() : Animator
- SetAnimationTimer() : Animator
- SetAntialiasing() : Font
- SetAscent() : Font
- SetBlendColor() : Draw
- SetBlendFactor() : Draw
- SetBlendFactorExtended() : Draw
- SetBlendMode() : Draw
- SetBool() : Settings
- SetBorderless() : Window
- SetClip() : Draw
- SetColor() : Palette
- SetColorTransparent() : Palette
- SetCompareColor() : Draw
- SetCurrentAnimation() : Animator
- SetCurrentFrame() : Animator
- SetCursorVisible() : Application
- SetCustomProjectionMatrix() : Scene3D
- SetDebugMode() : Scene
- SetDefaultActionBind() : Input
- SetDefaultFont() : Application
- SetDescent() : Font
- SetDiffuseLighting() : Scene3D
- SetDotMask() : Draw
- SetDrawGroupCount() : Scene
- SetDrawGroupEntityDepthSorting() : Scene
- SetDrawMode() : Scene3D
- SetDuration() : Animator
- SetEnabled() : View
- SetFaceCullMode() : Scene3D
- SetFarClippingPlane() : Scene3D
- SetFieldOfView() : Scene3D
- SetFilename() : Settings
- SetFilter() : Draw
- SetFogColor() : Scene3D
- SetFogDensity() : Scene3D
- SetFogEnd() : Scene3D
- SetFogEquation() : Scene3D
- SetFogSmoothness() : Scene3D
- SetFogStart() : Scene3D
- SetFrameCount() : Animator
- SetFullscreen() : Window
- SetGameDescription() : Application
- SetGameTitle() : Application
- SetGameTitleShort() : Application
- SetGameVersion() : Application
- SetHorizontalDotMask() : Draw
- SetHorizontalDotMaskOffset() : Draw
- SetInteger() : Settings
- SetKeyBind() : Application
- SetLargeMotorFrequency() : Controller
- SetLayerBlend() : Scene
- SetLayerCollidable() : Scene
- SetLayerCustomRenderFunction() : Scene
- SetLayerCustomScanlineFunction() : Scene
- SetLayerDeformOffsetA() : Scene
- SetLayerDeformOffsetB() : Scene
- SetLayerDrawBehavior() : Scene
- SetLayerDrawGroup() : Scene
- SetLayerHorizontalRepeat() : Scene
- SetLayerInternalSize() : Scene
- SetLayerOffsetPosition() : Scene
- SetLayerOffsetX() : Scene
- SetLayerOffsetY() : Scene
- SetLayerOpacity() : Scene
- SetLayerRepeat() : Scene
- SetLayerScroll() : Scene
- SetLayerSetParallaxLines() : Scene
- SetLayerSetParallaxLinesBegin() : Scene
- SetLayerSetParallaxLinesEnd() : Scene
- SetLayerShader() : Scene
- SetLayerTileDeformOffsets() : Scene
- SetLayerTileDeforms() : Scene
- SetLayerTileDeformSplitLine() : Scene
- SetLayerUsePaletteIndexLines() : Scene
- SetLayerVerticalRepeat() : Scene
- SetLayerVisible() : Scene
- SetLeading() : Font
- SetLoopIndex() : Animator
- SetLoopPoint() : Music, Sound
- SetMasterVolume() : Audio
- SetMouseMode() : Input
- SetMusicVolume() : Audio
- SetNearClippingPlane() : Scene3D
- SetNumber() : Settings
- SetObjectViewRender() : Scene
- SetOutputPosition() : View
- SetOutputSize() : View
- SetOutputX() : View
- SetOutputY() : View
- SetOversampling() : Font
- SetPaletteIndexLines() : Palette
- SetPaused() : Scene
- SetPixelCoverageThreshold() : Font
- SetPixelsPerUnit() : Font
- SetPlayerControllerIndex() : Input
- SetPlayerIndex() : Controller
- SetPointSize() : Scene3D
- SetPosition() : View, Window
- SetPositionCentered() : Window
- SetPostProcessingShader() : Window
- SetPrevAnimation() : Animator
- SetPriority() : View
- SetRandSeed() : RSDK.Math
- SetReservedSlotIDs() : Scene
- SetRotationStyle() : Animator
- SetRumblePaused() : Controller
- SetScale() : View, Window
- SetSeed() : Random
- SetShader() : Draw, View
- SetSize() : View, Window
- SetSmallMotorFrequency() : Controller
- SetSoundVolume() : Audio
- SetSpaceWidth() : Font
- SetSpecularLighting() : Scene3D
- SetSprite() : Animator
- SetSpriteDeformLine() : Draw
- SetSpriteInfo() : TileInfo
- SetStencilFailOperation() : Draw
- SetStencilMask() : Draw
- SetStencilPassOperation() : Draw
- SetStencilTestFunction() : Draw
- SetStencilValue() : Draw
- SetString() : Settings
- SetTargetFrameRate() : Application
- SetTextAdvance() : Draw
- SetTextAlign() : Draw
- SetTextBaseline() : Draw
- SetTextLineAscent() : Draw
- SetTexture() : Shader
- SetTextureBlend() : Draw
- SetTextureTarget() : Draw
- SetTile() : Scene
- SetTileAnimationEnabled() : Scene
- SetTileAnimSequence() : Scene
- SetTileAnimSequenceFrame() : Scene
- SetTileAnimSequenceFromSprite() : Scene
- SetTileAnimSequencePaused() : Scene
- SetTileAnimSequenceSpeed() : Scene
- SetTileCollisionSides() : Scene
- SetTileScanline() : Scene
- SetTilesetPaletteIndex() : Scene
- SetTileViewRender() : Scene
- SetTintColor() : Draw
- SetTintMode() : Draw
- SetTitle() : Window
- SetUniform() : Shader
- SetUpdatePriority() : Entity
- SetUseDrawTarget() : View
- SetUseRenderRegions() : Instance
- SetUseSoftwareRenderer() : View
- SetVerticalDotMask() : Draw
- SetVerticalDotMaskOffset() : Draw
- SetViewMatrix() : Scene3D
- SetViewOverride() : Entity
- SetViewVisibility() : Entity
- SetVisible() : View
- SetVSync() : Window
- SetX() : View
- SetY() : View
- SetZ() : View
- Shader() : Shader
- Shift() : Array
- ShowFPSCounter() : Application
- Sign() : Math
- Sin() : Math
- Sin1024() : RSDK.Math
- Skip() : Stream
- SolidCollideWithObject() : Entity
- Sort() : Array
- Split() : String
- Sprite() : Draw, Draw3D
- SpriteBasic() : Draw
- SpritePart() : Draw, Draw3D
- SpritePoints() : Draw3D
- Sqrt() : Math
- Stop() : Music, Sound
- StopAll() : Sound
- StopAllSounds() : Entity
- StopChannel() : Sound
- StopRumble() : Controller
- StopSound() : Entity
- StopWithFadeOut() : Music
- Substring() : String