Here is a list of all documented functions with links to the class documentation for each member:
- c -
- CalculateTrigAngles() : RSDK.Math
- CanCompile() : Shader
- Ceil() : Math
- Change() : Scene
- ChangeClass() : Instance
- ChangeGame() : Application
- CharAt() : String
- CheckEntityBox() : Collision
- CheckEntityCircle() : Collision
- CheckEntityPlatform() : Collision
- CheckEntityTouch() : Collision
- CheckOnScreen() : View
- CheckPosOnScreen() : View
- CheckTileCollision() : Collision
- CheckTileGrip() : Collision
- Circle() : Draw
- CircleStroke() : Draw
- Clamp() : Math
- Clear() : Array, Draw, Music, Scene3D, VertexBuffer
- ClearClip() : Draw
- ClearStencil() : Draw
- ClearTrigLookupTables() : RSDK.Math
- Close() : Stream
- CodepointAt() : String
- CollidedWithObject() : Entity
- CollideWithObject() : Entity
- Compare() : String
- Compile() : Shader
- Contains() : String
- Copy() : Instance, Matrix
- CopyColors() : Palette
- CopyScreen() : Draw
- Cos() : Math
- Cos1024() : RSDK.Math
- Cos256() : RSDK.Math
- Cos512() : RSDK.Math
- Create() : Animator, Array, Directory, Instance, Matrix, Scene3D, VertexBuffer
- Create256() : RSDK.Matrix
- CreateArmature() : Model