Hatch Game Engine Documentation
v1.4.0
The documentation for the Hatch Game Engine
Loading...
Searching...
No Matches
Here is a list of all documented class members with links to the class documentation for each member:
- i -
Identity() :
Matrix
Identity256() :
RSDK.Matrix
Image() :
Draw
,
Draw3D
ImagePart() :
Draw
,
Draw3D
ImagePartSized() :
Draw
ImageSized() :
Draw
InBack() :
Ease
InBounce() :
Ease
InCirc() :
Ease
InCubic() :
Ease
IndexOf() :
String
InElastic() :
Ease
InExpo() :
Ease
Init() :
API.Discord
InOutBack() :
Ease
InOutBounce() :
Ease
InOutCirc() :
Ease
InOutCubic() :
Ease
InOutElastic() :
Ease
InOutExpo() :
Ease
InOutQuad() :
Ease
InOutQuart() :
Ease
InOutQuint() :
Ease
InOutSine() :
Ease
InQuad() :
Ease
InQuart() :
Ease
InQuint() :
Ease
InRange :
Entity
Insert() :
Array
InSine() :
Ease
IntegerToRadian() :
RSDK.Math
Interactable :
Entity
Intersect() :
Geometry
InView() :
Entity
IsActionHeld() :
Input
IsActionHeldByAny() :
Input
IsActionPressed() :
Input
IsActionPressedByAny() :
Input
IsActionReleased() :
Input
IsActionReleasedByAny() :
Input
IsAntialiasingEnabled() :
Font
IsAnyActionHeld() :
Input
IsAnyActionHeldByAny() :
Input
IsAnyActionPressed() :
Input
IsAnyActionPressedByAny() :
Input
IsAnyActionReleased() :
Input
IsAnyActionReleasedByAny() :
Input
IsButtonHeld() :
Controller
IsButtonPressed() :
Controller
IsCeiling() :
TileInfo
IsChannelFree() :
Sound
IsClass() :
Instance
IsConnected() :
Controller
IsCurrentEntryValid() :
Scene
IsDown() :
Touch
IsEmptySpace() :
TileInfo
IsEnabled() :
View
IsInDrawGroup() :
Entity
IsInRegistry() :
Entity
IsJoyCon() :
Controller
IsKeyDown() :
Input
IsKeyPressed() :
Input
IsKeyReleased() :
Input
IsLineIntersectingPolygon() :
Geometry
IsMobile() :
Device
IsMouseButtonDown() :
Input
IsMouseButtonPressed() :
Input
IsMouseButtonReleased() :
Input
IsPaused() :
Scene
IsPC() :
Device
IsPlayerUsingDevice() :
Input
IsPlaying() :
Music
,
Sound
IsPlayStation() :
Controller
IsPointInsidePolygon() :
Geometry
IsPressed() :
Touch
IsReleased() :
Touch
IsResizeable() :
Window
IsRumbleActive() :
Controller
IsRumblePaused() :
Controller
IsUsingDrawTarget() :
View
IsUsingFolder() :
Scene
IsUsingID() :
Scene
IsUsingSoftwareRenderer() :
View
IsValid() :
Shader
IsVisible() :
View
IsXbox() :
Controller
Generated by
1.16.0