Hatch Game Engine Documentation
v1.4.0
The documentation for the Hatch Game Engine
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
Abs() :
Math
Acos() :
Math
ACos1024() :
RSDK.Math
ACos256() :
RSDK.Math
ACos512() :
RSDK.Math
ActionExists() :
Input
AddActionBind() :
Input
AddDefaultActionBind() :
Input
AddSection() :
Settings
AddStage() :
Shader
AddStageFromString() :
Shader
AddTileset() :
Scene
AddToDrawGroup() :
Entity
AddToRegistry() :
Entity
AdjustAnimationSpeed() :
Animator
AdjustAnimationTimer() :
Animator
AdjustCurrentAnimation() :
Animator
AdjustCurrentFrame() :
Animator
AdjustDuration() :
Animator
AdjustFrameCount() :
Animator
AdjustLoopIndex() :
Animator
AdjustX() :
View
AdjustY() :
View
AdjustZ() :
View
Alter() :
Music
AlterChannel() :
Sound
Animate() :
Animator
,
Entity
Animator() :
Draw
AnimatorBasic() :
Draw
ApplyMotion() :
Entity
AreTileCollisionsLoaded() :
Scene
AsDecimal() :
Number
Asin() :
Math
ASin1024() :
RSDK.Math
ASin256() :
RSDK.Math
ASin512() :
RSDK.Math
AsInteger() :
Number
AssignTextureUnit() :
Shader
Atan() :
Math
ATan2() :
RSDK.Math
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1.16.0