Hatch Game Engine Documentation
v1.4.0
The documentation for the Hatch Game Engine
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
Abs() :
Math
Acos() :
Math
ACos1024() :
RSDK.Math
ACos256() :
RSDK.Math
ACos512() :
RSDK.Math
ActionExists() :
Input
Active :
Entity
Activity :
Entity
AddActionBind() :
Input
AddDefaultActionBind() :
Input
AddSection() :
Settings
AddStage() :
Shader
AddStageFromString() :
Shader
AddTileset() :
Scene
AddToDrawGroup() :
Entity
AddToRegistry() :
Entity
AdjustAnimationSpeed() :
Animator
AdjustAnimationTimer() :
Animator
AdjustCurrentAnimation() :
Animator
AdjustCurrentFrame() :
Animator
AdjustDuration() :
Animator
AdjustFrameCount() :
Animator
AdjustLoopIndex() :
Animator
AdjustX() :
View
AdjustY() :
View
AdjustZ() :
View
Alpha :
Entity
Alter() :
Music
AlterChannel() :
Sound
AmbientAlpha :
Material
AmbientBlue :
Material
AmbientGreen :
Material
AmbientRed :
Material
AmbientTexture :
Material
Angle :
Entity
AngleMode :
Entity
Animate() :
Animator
,
Entity
AnimationFrameDuration :
Entity
AnimationLoopIndex :
Entity
AnimationSpeed :
Entity
AnimationSpeedAdd :
Entity
AnimationSpeedMult :
Entity
AnimationTimer :
Entity
Animator() :
Draw
AnimatorBasic() :
Draw
ApplyMotion() :
Entity
AreTileCollisionsLoaded() :
Scene
AsDecimal() :
Number
Asin() :
Math
ASin1024() :
RSDK.Math
ASin256() :
RSDK.Math
ASin512() :
RSDK.Math
AsInteger() :
Number
AssignTextureUnit() :
Shader
Atan() :
Math
ATan2() :
RSDK.Math
AutoAnimate :
Entity
AutoPhysics :
Entity
Generated by
1.16.0