Hatch Game Engine Documentation v1.4.0
The documentation for the Hatch Game Engine
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Sound Member List

This is the complete list of members for Sound, including all inherited members.

AlterChannel(integer channel, decimal panning, decimal speed, decimal volume)Sound
GetFreeChannel()Sound
GetLoopPoint(integer sound)Sound
IsChannelFree(integer sound)Sound
IsPlaying(integer sound)Sound
Pause(integer sound)Sound
PauseAll()Sound
PauseChannel(integer channel)Sound
Play(integer sound, integer loopPoint, decimal panning=0.0, decimal speed=1.0, decimal volume=1.0)Sound
PlayAtChannel(integer channel, integer sound, integer loopPoint, decimal panning=0.0, decimal speed=1.0, decimal volume=1.0)Sound
PlayMultiple(integer sound, integer loopPoint, decimal panning=0.0, decimal speed=1.0, decimal volume=1.0)Sound
Resume(integer sound)Sound
ResumeAll()Sound
ResumeChannel(integer channel)Sound
SetLoopPoint(integer sound, integer loopPoint)Sound
Stop(integer sound)Sound
StopAll()Sound
StopChannel(integer channel)Sound