Hatch Game Engine Documentation v1.4.0
The documentation for the Hatch Game Engine
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Scene Member List

This is the complete list of members for Scene, including all inherited members.

AddTileset(string tileset)Scene
AreTileCollisionsLoaded()Scene
Change(string scene)Scene
Change(string category, string scene)Scene
GetCurrentCategory()Scene
GetCurrentFolder()Scene
GetCurrentID()Scene
GetCurrentResourceFolder()Scene
GetDebugMode()Scene
GetDrawGroupCount()Scene
GetDrawGroupEntityDepthSorting(integer drawGroup)Scene
GetDynamicInstanceCount()Scene
GetFirstInstance()Scene
GetHeight()Scene
GetInstanceCount()Scene
GetLastInstance()Scene
GetLayerCount()Scene
GetLayerDeformOffsetA(integer layerIndex)Scene
GetLayerDeformOffsetB(integer layerIndex)Scene
GetLayerDeformSplitLine(integer layerIndex)Scene
GetLayerDrawGroup(integer layerIndex)Scene
GetLayerExists(integer layerIndex)Scene
GetLayerHeight(integer layerIndex)Scene
GetLayerHorizontalRepeat(integer layerIndex)Scene
GetLayerIndex(string layerName)Scene
GetLayerName(integer layerIndex)Scene
GetLayerOffsetX(integer layerIndex)Scene
GetLayerOffsetY(integer layerIndex)Scene
GetLayerOpacity(integer layerIndex)Scene
GetLayerProperty(integer layerIndex, string property)Scene
GetLayerShader(integer layerIndex)Scene
GetLayerUsePaletteIndexLines(integer layerIndex)Scene
GetLayerVerticalRepeat(integer layerIndex)Scene
GetLayerVisible(integer layerIndex)Scene
GetLayerWidth(integer layerIndex)Scene
GetName()Scene
GetProperty(string property)Scene
GetReservedSlotIDs()Scene
GetStaticInstanceCount()Scene
GetTileAnimationEnabled()Scene
GetTileAnimSequence(integer tileID)Scene
GetTileAnimSequenceDurations(integer tileID)Scene
GetTileAnimSequenceFrame(integer tileID)Scene
GetTileAnimSequencePaused(integer tileID)Scene
GetTileAnimSequenceSpeed(integer tileID)Scene
GetTileFlipX(integer layer, number x, number y)Scene
GetTileFlipY(integer layer, number x, number y)Scene
GetTileHeight()Scene
GetTileID(integer layer, number x, number y)Scene
GetTilesetCount()Scene
GetTilesetFirstTileID(integer tilesetID)Scene
GetTilesetIndex(integer tilesetID)Scene
GetTilesetName(Index tilesetIndex)Scene
GetTilesetPaletteIndex(integer tilesetID)Scene
GetTilesetTileCount(integer tilesetID)Scene
GetTileWidth()Scene
GetType()Scene
GetWidth()Scene
IsCurrentEntryValid()Scene
IsPaused()Scene
IsUsingFolder(string folder)Scene
IsUsingID(string id)Scene
LayerPropertyExists(integer layerIndex, string property)Scene
Load(string filename, boolean persistency)Scene
Load(boolean persistency)Scene
LoadTileCollisions(string filename, integer tilesetID)Scene
PropertyExists(string property)Scene
Restart()Scene
SetDebugMode()Scene
SetDrawGroupCount(integer count)Scene
SetDrawGroupEntityDepthSorting(integer drawGroup, boolean useEntityDepth)Scene
SetLayerBlend(integer layerIndex, boolean doBlend, BlendMode blendMode)Scene
SetLayerCollidable(integer layerIndex, boolean isVisible)Scene
SetLayerCustomRenderFunction(integer layerIndex, function function)Scene
SetLayerCustomScanlineFunction(integer layerIndex, function function)Scene
SetLayerDeformOffsetA(integer layerIndex, number deformA)Scene
SetLayerDeformOffsetB(integer layerIndex, number deformA)Scene
SetLayerDrawBehavior(integer layerIndex, DrawBehavior drawBehavior)Scene
SetLayerDrawGroup(integer layerIndex, integer drawGroup)Scene
SetLayerHorizontalRepeat(integer layerIndex, boolean doesRepeat)Scene
SetLayerInternalSize()Scene
SetLayerOffsetPosition(integer layerIndex, number offsetX, number offsetY)Scene
SetLayerOffsetX(integer layerIndex, number offsetX)Scene
SetLayerOffsetY(integer layerIndex, number offsetY)Scene
SetLayerOpacity(integer layerIndex, decimal opacity)Scene
SetLayerRepeat(integer layerIndex, boolean doesRepeat)Scene
SetLayerScroll(integer layerIndex, decimal relative, decimal constant)Scene
SetLayerSetParallaxLines(integer lineStart, integer lineEnd, number relative, number constant, boolean canDeform)Scene
SetLayerSetParallaxLinesBegin(integer layerIndex)Scene
SetLayerSetParallaxLinesEnd()Scene
SetLayerShader(integer layerIndex, Shader shader)Scene
SetLayerTileDeformOffsets(integer layerIndex, number deformAOffset, number deformBOffset)Scene
SetLayerTileDeforms(integer layerIndex, integer deformIndex, number deformA, number deformB)Scene
SetLayerTileDeformSplitLine(integer layerIndex, number deformPosition)Scene
SetLayerUsePaletteIndexLines(integer layerIndex, boolean usePaletteIndexLines)Scene
SetLayerVerticalRepeat(integer layerIndex, boolean doesRepeat)Scene
SetLayerVisible(integer layerIndex, boolean isVisible)Scene
SetObjectViewRender(integer viewIndex, boolean enableViewRender)Scene
SetPaused(boolean isPaused)Scene
SetReservedSlotIDs(integer amount)Scene
SetTile(integer layer, number cellX, number cellY, integer tileID, boolean flipX, boolean flipY, integer collisionMaskA, integer collisionMaskB)Scene
SetTileAnimationEnabled(integer isEnabled)Scene
SetTileAnimSequence(integer tileID, array tileIDs, array frameDurations)Scene
SetTileAnimSequenceFrame(integer tileID, integer index)Scene
SetTileAnimSequenceFromSprite(integer tileID, integer spriteIndex, integer animationIndex)Scene
SetTileAnimSequencePaused(integer tileID, boolean isPaused)Scene
SetTileAnimSequenceSpeed(integer tileID, decimal speed)Scene
SetTileCollisionSides(integer layer, number cellX, number cellY, integer collisionMaskA, integer collisionMaskB)Scene
SetTileScanline(integer scanline, number srcX, number srcY, number deltaX, number deltaY, decimal opacity, number maxHorzCells, number maxVertCells)Scene
SetTilesetPaletteIndex(integer tilesetID, integer paletteIndex)Scene
SetTileViewRender(integer viewIndex, boolean enableViewRender)Scene