This is the complete list of members for Scene, including all inherited members.
| AddTileset(string tileset) | Scene | |
| AreTileCollisionsLoaded() | Scene | |
| Change(string scene) | Scene | |
| Change(string category, string scene) | Scene | |
| GetCurrentCategory() | Scene | |
| GetCurrentFolder() | Scene | |
| GetCurrentID() | Scene | |
| GetCurrentResourceFolder() | Scene | |
| GetDebugMode() | Scene | |
| GetDrawGroupCount() | Scene | |
| GetDrawGroupEntityDepthSorting(integer drawGroup) | Scene | |
| GetDynamicInstanceCount() | Scene | |
| GetFirstInstance() | Scene | |
| GetHeight() | Scene | |
| GetInstanceCount() | Scene | |
| GetLastInstance() | Scene | |
| GetLayerCount() | Scene | |
| GetLayerDeformOffsetA(integer layerIndex) | Scene | |
| GetLayerDeformOffsetB(integer layerIndex) | Scene | |
| GetLayerDeformSplitLine(integer layerIndex) | Scene | |
| GetLayerDrawGroup(integer layerIndex) | Scene | |
| GetLayerExists(integer layerIndex) | Scene | |
| GetLayerHeight(integer layerIndex) | Scene | |
| GetLayerHorizontalRepeat(integer layerIndex) | Scene | |
| GetLayerIndex(string layerName) | Scene | |
| GetLayerName(integer layerIndex) | Scene | |
| GetLayerOffsetX(integer layerIndex) | Scene | |
| GetLayerOffsetY(integer layerIndex) | Scene | |
| GetLayerOpacity(integer layerIndex) | Scene | |
| GetLayerProperty(integer layerIndex, string property) | Scene | |
| GetLayerShader(integer layerIndex) | Scene | |
| GetLayerUsePaletteIndexLines(integer layerIndex) | Scene | |
| GetLayerVerticalRepeat(integer layerIndex) | Scene | |
| GetLayerVisible(integer layerIndex) | Scene | |
| GetLayerWidth(integer layerIndex) | Scene | |
| GetName() | Scene | |
| GetProperty(string property) | Scene | |
| GetReservedSlotIDs() | Scene | |
| GetStaticInstanceCount() | Scene | |
| GetTileAnimationEnabled() | Scene | |
| GetTileAnimSequence(integer tileID) | Scene | |
| GetTileAnimSequenceDurations(integer tileID) | Scene | |
| GetTileAnimSequenceFrame(integer tileID) | Scene | |
| GetTileAnimSequencePaused(integer tileID) | Scene | |
| GetTileAnimSequenceSpeed(integer tileID) | Scene | |
| GetTileFlipX(integer layer, number x, number y) | Scene | |
| GetTileFlipY(integer layer, number x, number y) | Scene | |
| GetTileHeight() | Scene | |
| GetTileID(integer layer, number x, number y) | Scene | |
| GetTilesetCount() | Scene | |
| GetTilesetFirstTileID(integer tilesetID) | Scene | |
| GetTilesetIndex(integer tilesetID) | Scene | |
| GetTilesetName(Index tilesetIndex) | Scene | |
| GetTilesetPaletteIndex(integer tilesetID) | Scene | |
| GetTilesetTileCount(integer tilesetID) | Scene | |
| GetTileWidth() | Scene | |
| GetType() | Scene | |
| GetWidth() | Scene | |
| IsCurrentEntryValid() | Scene | |
| IsPaused() | Scene | |
| IsUsingFolder(string folder) | Scene | |
| IsUsingID(string id) | Scene | |
| LayerPropertyExists(integer layerIndex, string property) | Scene | |
| Load(string filename, boolean persistency) | Scene | |
| Load(boolean persistency) | Scene | |
| LoadTileCollisions(string filename, integer tilesetID) | Scene | |
| PropertyExists(string property) | Scene | |
| Restart() | Scene | |
| SetDebugMode() | Scene | |
| SetDrawGroupCount(integer count) | Scene | |
| SetDrawGroupEntityDepthSorting(integer drawGroup, boolean useEntityDepth) | Scene | |
| SetLayerBlend(integer layerIndex, boolean doBlend, BlendMode blendMode) | Scene | |
| SetLayerCollidable(integer layerIndex, boolean isVisible) | Scene | |
| SetLayerCustomRenderFunction(integer layerIndex, function function) | Scene | |
| SetLayerCustomScanlineFunction(integer layerIndex, function function) | Scene | |
| SetLayerDeformOffsetA(integer layerIndex, number deformA) | Scene | |
| SetLayerDeformOffsetB(integer layerIndex, number deformA) | Scene | |
| SetLayerDrawBehavior(integer layerIndex, DrawBehavior drawBehavior) | Scene | |
| SetLayerDrawGroup(integer layerIndex, integer drawGroup) | Scene | |
| SetLayerHorizontalRepeat(integer layerIndex, boolean doesRepeat) | Scene | |
| SetLayerInternalSize() | Scene | |
| SetLayerOffsetPosition(integer layerIndex, number offsetX, number offsetY) | Scene | |
| SetLayerOffsetX(integer layerIndex, number offsetX) | Scene | |
| SetLayerOffsetY(integer layerIndex, number offsetY) | Scene | |
| SetLayerOpacity(integer layerIndex, decimal opacity) | Scene | |
| SetLayerRepeat(integer layerIndex, boolean doesRepeat) | Scene | |
| SetLayerScroll(integer layerIndex, decimal relative, decimal constant) | Scene | |
| SetLayerSetParallaxLines(integer lineStart, integer lineEnd, number relative, number constant, boolean canDeform) | Scene | |
| SetLayerSetParallaxLinesBegin(integer layerIndex) | Scene | |
| SetLayerSetParallaxLinesEnd() | Scene | |
| SetLayerShader(integer layerIndex, Shader shader) | Scene | |
| SetLayerTileDeformOffsets(integer layerIndex, number deformAOffset, number deformBOffset) | Scene | |
| SetLayerTileDeforms(integer layerIndex, integer deformIndex, number deformA, number deformB) | Scene | |
| SetLayerTileDeformSplitLine(integer layerIndex, number deformPosition) | Scene | |
| SetLayerUsePaletteIndexLines(integer layerIndex, boolean usePaletteIndexLines) | Scene | |
| SetLayerVerticalRepeat(integer layerIndex, boolean doesRepeat) | Scene | |
| SetLayerVisible(integer layerIndex, boolean isVisible) | Scene | |
| SetObjectViewRender(integer viewIndex, boolean enableViewRender) | Scene | |
| SetPaused(boolean isPaused) | Scene | |
| SetReservedSlotIDs(integer amount) | Scene | |
| SetTile(integer layer, number cellX, number cellY, integer tileID, boolean flipX, boolean flipY, integer collisionMaskA, integer collisionMaskB) | Scene | |
| SetTileAnimationEnabled(integer isEnabled) | Scene | |
| SetTileAnimSequence(integer tileID, array tileIDs, array frameDurations) | Scene | |
| SetTileAnimSequenceFrame(integer tileID, integer index) | Scene | |
| SetTileAnimSequenceFromSprite(integer tileID, integer spriteIndex, integer animationIndex) | Scene | |
| SetTileAnimSequencePaused(integer tileID, boolean isPaused) | Scene | |
| SetTileAnimSequenceSpeed(integer tileID, decimal speed) | Scene | |
| SetTileCollisionSides(integer layer, number cellX, number cellY, integer collisionMaskA, integer collisionMaskB) | Scene | |
| SetTileScanline(integer scanline, number srcX, number srcY, number deltaX, number deltaY, decimal opacity, number maxHorzCells, number maxVertCells) | Scene | |
| SetTilesetPaletteIndex(integer tilesetID, integer paletteIndex) | Scene | |
| SetTileViewRender(integer viewIndex, boolean enableViewRender) | Scene |