Hatch Game Engine Documentation v1.4.0
The documentation for the Hatch Game Engine
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Input Member List

This is the complete list of members for Input, including all inherited members.

ActionExists(string actionName)Input
AddActionBind(integer playerID, string actionName, InputBind inputBindType, enum actionBind)Input
AddActionBind(integer playerID, string actionName, InputBind inputBindType, map actionBind)Input
AddDefaultActionBind(integer playerID, string actionName, InputBind inputBindType, enum actionBind)Input
GetActionBind(integer playerID, string actionName, integer bindIndex)Input
GetActionList()Input
GetAnalogActionInput(integer playerID, string actionName)Input
GetAxisName(Axis axis)Input
GetBoundActionCount(integer playerID, string actionName)Input
GetBoundActionList(integer playerID, string actionName)Input
GetBoundActionMap(integer playerID)Input
GetButtonName(Button button)Input
GetDefaultActionBind(integer playerID, string actionName, integer bindIndex)Input
GetDefaultBoundActionCount(integer playerID, string actionName)Input
GetDefaultBoundActionList(integer playerID, string actionName)Input
GetDefaultBoundActionMap(integer playerID)Input
GetKeyName(Key keyID)Input
GetMouseMode()Input
GetMouseX()Input
GetMouseY()Input
GetPlayerControllerIndex(integer playerID)Input
IsActionHeld(integer playerID, string actionName, InputDevice inputDevice)Input
IsActionHeldByAny(string actionName, InputDevice inputDevice)Input
IsActionPressed(integer playerID, string actionName, InputDevice inputDevice)Input
IsActionPressedByAny(string actionName, InputDevice inputDevice)Input
IsActionReleased(integer playerID, string actionName, InputDevice inputDevice)Input
IsActionReleasedByAny(string actionName, InputDevice inputDevice)Input
IsAnyActionHeld(integer playerID, InputDevice inputDevice)Input
IsAnyActionHeldByAny(InputDevice inputDevice)Input
IsAnyActionPressed(integer playerID, InputDevice inputDevice)Input
IsAnyActionPressedByAny(InputDevice inputDevice)Input
IsAnyActionReleased(integer playerID, InputDevice inputDevice)Input
IsAnyActionReleasedByAny(InputDevice inputDevice)Input
IsKeyDown(Key keyID)Input
IsKeyPressed(Key keyID)Input
IsKeyReleased(Key keyID)Input
IsMouseButtonDown(integer mouseButtonID)Input
IsMouseButtonPressed(integer mouseButtonID)Input
IsMouseButtonReleased(integer mouseButtonID)Input
IsPlayerUsingDevice(integer playerID, InputDevice inputDevice)Input
ParseAxisName(string axisName)Input
ParseButtonName(string buttonName)Input
ParseKeyName(string keyName)Input
RemoveActionBind(integer playerID, string actionName, integer bindIndex)Input
RemoveDefaultActionBind(integer playerID, string actionName, integer bindIndex)Input
ResetActionBindsToDefaults(integer playerID)Input
SetActionBind(integer playerID, string actionName, InputBind inputBindType, enum actionBind, integer bindIndex)Input
SetActionBind(integer playerID, string actionName, InputBind inputBindType, map actionBind, integer bindIndex)Input
SetDefaultActionBind(integer playerID, string actionName, InputBind inputBindType, enum actionBind, integer bindIndex)Input
SetDefaultActionBind(integer playerID, string actionName, InputBind inputBindType, map actionBind, integer bindIndex)Input
SetMouseMode(MOUSEMODE mouseMode)Input
SetPlayerControllerIndex(integer playerID, integer controllerID)Input