Hatch Game Engine Documentation v1.4.0
The documentation for the Hatch Game Engine
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Entity Member List

This is the complete list of members for Entity, including all inherited members.

ActiveEntity
ActivityEntity
AddToDrawGroup(integer drawGroup)Entity
AddToRegistry(string registry)Entity
AlphaEntity
AngleEntity
AngleModeEntity
Animate()Entity
AnimationFrameDurationEntity
AnimationLoopIndexEntity
AnimationSpeedEntity
AnimationSpeedAddEntity
AnimationSpeedMultEntity
AnimationTimerEntity
ApplyMotion()Entity
AutoAnimateEntity
AutoPhysicsEntity
BlendModeEntity
CollidedWithObject(Entity other)Entity
CollidedWithObject(string other)Entity
CollideWithObject(Entity other)Entity
CollisionLayersEntity
CollisionModeEntity
CollisionPlaneEntity
CurrentAnimationEntity
CurrentFrameEntity
CurrentFrameCountEntity
DepthEntity
DirectionEntity
FilterEntity
FlipFlagEntity
GetHitboxFromSprite(integer sprite, integer animation, integer frame, string hitbox)Entity
GetIDWithinClass()Entity
GetUpdatePriority()Entity
GravityEntity
GravitySpeedEntity
GroundEntity
GroundSpeedEntity
HitboxBottomEntity
HitboxHEntity
HitboxLeftEntity
HitboxOffXEntity
HitboxOffYEntity
HitboxRightEntity
HitboxTopEntity
HitboxWEntity
InRangeEntity
InteractableEntity
InView(integer viewIndex, decimal x, decimal y, decimal w, decimal h)Entity
IsInDrawGroup(integer drawGroup)Entity
IsInRegistry(string registry)Entity
LoopSound(integer sound, integer loopPoint, decimal panning=0.0, decimal speed=1.0, decimal volume=1.0)Entity
OnGroundEntity
OnScreenEntity
OnScreenHitboxHEntity
OnScreenHitboxWEntity
PauseableEntity
PersistenceEntity
PersistentEntity
PlaySound(integer sound, decimal panning=0.0, decimal speed=1.0, decimal volume=1.0)Entity
PrevAnimationEntity
PriorityEntity
PropertyExists(string property)Entity
PropertyGet(string property)Entity
RemoveFromDrawGroup(integer drawGroup)Entity
RemoveFromRegistry(string registry)Entity
RenderRegionBottomEntity
RenderRegionHEntity
RenderRegionLeftEntity
RenderRegionRightEntity
RenderRegionTopEntity
RenderRegionWEntity
ResetAnimation(integer animation, integer frame)Entity
ReturnHitbox(integer sprite, integer animationID, integer frameID, string hitbox)Entity
ReturnHitbox(integer sprite, integer animationID, integer frameID, integer hitbox)Entity
RotationEntity
RotationStyleEntity
ScaleXEntity
ScaleYEntity
SensorAngleEntity
SensorCollidedEntity
SensorXEntity
SensorYEntity
SetAnimation(integer animation, integer frame)Entity
SetUpdatePriority(integer priority)Entity
SetViewOverride(integer viewIndex, boolean visible)Entity
SetViewVisibility(integer viewIndex, boolean visible)Entity
SlotIDEntity
SolidCollideWithObject(Entity other)Entity
SpeedXEntity
SpeedYEntity
SpriteEntity
StopAllSounds()Entity
StopSound(integer sound)Entity
TileCollisionsEntity
TopSolidCollideWithObject(Entity other)Entity
UpdateRegionBottomEntity
UpdateRegionHEntity
UpdateRegionLeftEntity
UpdateRegionRightEntity
UpdateRegionTopEntity
UpdateRegionWEntity
ViewOverrideFlagEntity
ViewRenderFlagEntity
VisibleEntity
WasOffScreenEntity
XEntity
XSpeedEntity
YEntity
YSpeedEntity
ZEntity