This is the complete list of members for Draw3D, including all inherited members.
| BindScene(integer scene3DIndex) | Draw3D | |
| BindVertexBuffer(integer vertexBufferIndex) | Draw3D | |
| Image(integer image, number x, number y, number z, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| ImagePart(integer image, number x, number y, number z, integer partX, integer partY, integer partW, integer partH, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| Model(integer modelIndex, integer animation, decimal frame, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| ModelSimple(integer modelIndex, integer animation, integer frame, number x, number y, number scale, number rx, number ry, number rz) | Draw3D | |
| ModelSkinned(integer modelIndex, integer armatureIndex, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| Quad(number x1, number y1, number z1, number x2, number y2, number z2, number x3, number y3, number z3, number x4, number y4, number z4, integer color1, integer color2, integer color3, integer color4, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| QuadTextured(integer image, number x1, number y1, number z1, number x2, number y2, number z2, number x3, number y3, number z3, number x4, number y4, number z4, integer color1, integer color2, integer color3, integer color4, number u1, number v1, number u2, number v2, number u3, number v3, number u4, number v4, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| RenderScene(integer scene3DIndex, integer drawMode) | Draw3D | |
| SceneLayer(integer layer, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| SceneLayerPart(integer layer, integer partX, integer partY, integer partW, integer partH, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| Sprite(integer sprite, integer animation, integer frame, number x, number y, number z, integer flipX, integer flipY, number scaleX, number scaleY, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| SpritePart(integer sprite, integer animation, integer frame, number x, number y, number z, integer partX, integer partY, integer partW, integer partH, integer flipX, integer flipY, number scaleX, number scaleY, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| SpritePoints(integer sprite, integer animation, integer frame, integer flipX, integer flipY, number x1, number y1, number z1, number x2, number y2, number z2, number x3, number y3, number z3, number x4, number y4, number z4, integer color1, integer color2, integer color3, integer color4, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| Tile(integer ID, number x, number y, number z, integer flipX, integer flipY, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| TilePoints(integer ID, integer flipX, integer flipY, number x1, number y1, number z1, number x2, number y2, number z2, number x3, number y3, number z3, number x4, number y4, number z4, integer color1, integer color2, integer color3, integer color4, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| Triangle(number x1, number y1, number z1, number x2, number y2, number z2, number x3, number y3, number z3, integer color1, integer color2, integer color3, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| TriangleTextured(integer image, number x1, number y1, number z1, number x2, number y2, number z2, number x3, number y3, number z3, integer color1, integer color2, integer color3, number u1, number v1, number u2, number v2, number u3, number v3, matrix matrixModel, matrix matrixNormal) | Draw3D | |
| UnbindVertexBuffer() | Draw3D | |
| VertexBuffer(integer vertexBufferIndex, matrix matrixModel, matrix matrixNormal) | Draw3D |